Its missions are varied and consistently tense, giving players limited time, resources, or troops, and asking them to do more than just attack or defend. It's a well-worn template, but Halo Wars 2 has some fun within its confines. Two resources - energy and supplies - govern what troops you can train or structures you can put down, and a variable cap on unit numbers forces you to consider what kind of force you want to build. Players command Halo Wars 2's action from above, building bases, training units, and sending them into battle against enemy forces. You can play the same campaign on PC and Xbox Oneīut it also bears all the hallmarks of PC strategy games as old as Command and Conquer and StarCraft.